return { ["1.2.0"] = function() for _, player_table in pairs(storage.players) do player_table.set_tiles_settings = { fill_gaps = true, margin = 0, tile = "landfill", } end end, ["1.3.0"] = function() for _, player_table in pairs(storage.players) do player_table.holding_temporary_item = false player_table.setting_temporary_item = false end end, }