local flib_gui = require("__flib__.gui") local constants = require("scripts.constants") local util = require("scripts.util") -- GUI --- @param player LuaPlayer --- @param entity LuaEntity local function update_gui(player, entity) local player_gui = storage.roboport_guis[player.index] if not player_gui or not player_gui.valid then return end local mode = string.match(entity.name, "^.*%-(%w*)%-mode") or "normal" for _, button in pairs(player_gui.inner_frame.children) do if button.name == mode then button.state = true else button.state = false end end end --- @param entity LuaEntity --- @param player LuaPlayer --- @param to_mode string? local function change_mode(entity, player, to_mode) local matched, _, base_name, suffix = string.find(entity.name, "^(.-)(%-%w-%-mode)$") if not matched then base_name = entity.name suffix = "" end local new_mode_data if to_mode then new_mode_data = constants.roboport_modes[to_mode] else new_mode_data = constants.roboport_modes[constants.next_roboport_mode[suffix]] end local new_name = base_name .. new_mode_data.suffix if not prototypes.entity[new_name] then util.flying_text_with_sound(player, { "message.kr-roboport-modes-not-supported" }, { position = entity.position }) return end local energy = entity.energy local health = entity.health -- Find all players that have this roboport open -- This must be done before the roboport is swapped local guis_to_update = {} for player_index in pairs(storage.roboport_guis) do local gui_player = game.get_player(player_index) if gui_player and gui_player.opened_gui_type == defines.gui_type.entity then local opened = gui_player.opened if opened and opened == entity then table.insert(guis_to_update, gui_player) end end end local new_entity = entity.surface.create_entity({ name = new_name, position = entity.position, force = entity.force, direction = entity.direction, fast_replace = true, raise_built = true, spill = false, create_build_effect_smoke = false, }) if new_entity then new_entity.energy = energy new_entity.health = health new_entity.last_user = player util.change_mode_fx(new_entity, { "message.kr-" .. new_mode_data.text .. "-mode" }, new_mode_data.color) -- Re-open GUI for all players who had it open and update the radio buttons for _, gui_player in pairs(guis_to_update) do gui_player.opened = new_entity update_gui(gui_player, new_entity) end end end --- @param e EventData.on_gui_checked_state_changed local function on_mode_radio_button_checked(e) local player = game.get_player(e.player_index) if not player or player.opened_gui_type ~= defines.gui_type.entity then return end local entity = player.opened --[[@as LuaEntity]] if not entity.valid or entity.type ~= "roboport" then return end change_mode(entity, player, e.element.name) end --- @param mode string local function radio_button(mode) return { type = "radiobutton", name = mode, caption = { "message.kr-" .. mode .. "-mode" }, state = false, handler = { [defines.events.on_gui_checked_state_changed] = on_mode_radio_button_checked }, } end --- @param player_index uint local function destroy_gui(player_index) local player_gui = storage.roboport_guis[player_index] if not player_gui then return end if player_gui.valid then player_gui.destroy() end storage.roboport_guis[player_index] = nil end --- @param player LuaPlayer local function refresh_gui(player) destroy_gui(player.index) _, storage.roboport_guis[player.index] = flib_gui.add(player.gui.relative, { type = "frame", name = "kr_roboport_mode_window", caption = { "gui.kr-change-mode" }, anchor = { gui = defines.relative_gui_type.roboport_gui, position = defines.relative_gui_position.right, names = storage.roboport_has_variants_gui, }, { type = "frame", name = "inner_frame", style = "inside_shallow_frame_with_padding", direction = "vertical", radio_button("normal"), radio_button("construction"), radio_button("logistic"), }, }) end local function find_variants() -- Find all compatible roboports local has_variants_gui = {} for _, entity in pairs(prototypes.get_entity_filtered({ { filter = "type", type = "roboport" } })) do local matched, _, base_name = string.find(entity.name, "^(.-)%-%w*%-mode") if matched then has_variants_gui[base_name] = true has_variants_gui[entity.name] = true end end -- Convert to a format usable by GuiAnchor local output = {} local i = 0 for entity in pairs(has_variants_gui) do i = i + 1 output[i] = entity end storage.roboport_has_variants_gui = output end --- @param e EventData.on_gui_opened local function on_gui_opened(e) local entity = e.entity if not entity or not entity.valid then return end local player = game.get_player(e.player_index) if not player then return end if entity.type == "roboport" then update_gui(player, entity) end end --- @param e EventData.on_player_created local function on_player_created(e) local player = game.get_player(e.player_index) if player then refresh_gui(player) end end --- @param e EventData.on_player_removed local function on_player_removed(e) destroy_gui(e.player_index) end --- @param e EventData.CustomInputEvent local function on_change_roboport_mode_hotkey(e) local player = game.get_player(e.player_index) if not player then return end local selected = player.selected if selected and selected.valid and selected.type == "roboport" then change_mode(selected, player) end end local function on_configuration_changed() find_variants() for _, player in pairs(game.players) do refresh_gui(player) end end local function on_init() --- @type table storage.roboport_guis = {} on_configuration_changed() end local roboport = {} roboport.on_init = on_init roboport.on_configuration_changed = on_configuration_changed roboport.events = { [defines.events.on_gui_opened] = on_gui_opened, [defines.events.on_player_created] = on_player_created, [defines.events.on_player_removed] = on_player_removed, ["kr-change-roboport-state"] = on_change_roboport_mode_hotkey, } flib_gui.add_handlers({ roboport_on_mode_radio_button_checked = on_mode_radio_button_checked }) return roboport