require("prototypes.updates.base.achievements") require("prototypes.updates.base.ammo") require("prototypes.updates.base.autoplace-controls") require("prototypes.updates.base.entities") require("prototypes.updates.base.equipment-grids") require("prototypes.updates.base.equipment") require("prototypes.updates.base.fluids") require("prototypes.updates.base.guns") require("prototypes.updates.base.items") require("prototypes.updates.base.main-menu") require("prototypes.updates.base.projectiles") require("prototypes.updates.base.recipes") require("prototypes.updates.base.resources") require("prototypes.updates.base.technologies") require("prototypes.updates.base.turrets") require("prototypes.updates.base.weapons-realistic") require("prototypes.updates.base.weapons-standard") require("prototypes.updates.add-automation-core-recipes") require("prototypes.updates.add-basic-tech-card") require("prototypes.updates.adjust-spawn-rates") require("prototypes.updates.adjust-stack-sizes") require("prototypes.updates.convert-furnaces-to-assemblers") require("prototypes.updates.enable-burner-leech") require("prototypes.updates.finite-oil") require("prototypes.updates.generate-flare-stack-recipes") require("prototypes.updates.generate-greenhouse-recipes") require("prototypes.updates.generate-matter-recipes") require("prototypes.updates.generate-roboport-variations") require("prototypes.updates.generate-void-crushing-recipes") require("prototypes.updates.remove-nuclear-fuel") require("prototypes.updates.set-new-resource-autoplace") require("prototypes.updates.enable-biomass-for-all-spawners") -- Has to be after base updates so it can use the updated icons require("prototypes.recipes.smelting-crafting") require("prototypes.compatibility.quality-updates") require("prototypes.compatibility.steampunk-lamp")