local function on_toggle_entity_selection(e) local player = game.get_player(e.player_index) if not player then return end local gvs = player.game_view_settings gvs.update_entity_selection = not gvs.update_entity_selection player.game_view_settings = gvs player.create_local_flying_text({ text = gvs.update_entity_selection, create_at_cursor = true }) end local M = {} M.events = { ["rb-debug-toggle-entity-selection"] = on_toggle_entity_selection, ["rb-debug-reload-mods"] = function(e) game.reload_mods() game.get_player(e.player_index).create_local_flying_text({ text = "Reloaded mods", create_at_cursor = true }) end, } return M