local player_data = require("__Tapeline__/player-data") return { ["2.0.0"] = function() -- NUKE EVERYTHING global = {} rendering.clear("Tapeline") -- re-init global.players = {} for _, player in pairs(game.players) do player_data.init(player.index) player_data.refresh(player, global.players[player.index]) end end, ["2.0.3"] = function() -- reset all players' build distance bonuses for _, player in pairs(game.players) do if player.character then local build_distance = player.character_build_distance_bonus if build_distance >= 1000000 then player.character_build_distance_bonus = build_distance - (math.floor(build_distance / 1000000) * 1000000) --[[@as uint]] end end end end, }