z_mirror/Krastorio2

git clone https://git.raiguard.me/z_mirror/Krastorio2

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Krastorio 2

Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.

Installation

Download and install from the official Factorio mod portal.

Features

  • All new high resolution animated sprites
  • More than 300 new and unique icons (not re-skinned variations of the same icon)
  • Over 40 new buildings
  • Over 100 new technologies
  • New weapons
  • New resources
  • A full combat overhaul
  • More granular fuel trade-offs
  • Radioactivity
  • New tiles
  • Localisation in over a dozen languages

... And much more!

New resources

Three new resources have been added to the game:

  • Imersite: A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
  • Mineral Water: Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
  • Rare Metals: An analogous representation of various rare elements (i.e. titanium, platinum, gold).

Combat mechanics overhaul

Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.

Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.

Science

Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.

Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.

Equipment

Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.

... And more!

Your path may lead you to discoveries that, perhaps, should remain science fiction.

Compatibility

Factorio: Space Age

Krastorio 2 is not compatible with the Space Age and Quality mods, but it is compatible with Elevated Rails.

Overhaul mods

Krastorio 2 and Space Exploration have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.

Krastorio 2 has compatibility with Angel's mods. This compatibility has not been tested or maintained for several years, so there may be rough edges. Please reach out if you run into any issues.

Krastorio 2 has rudimentary compatibility with the AngelBob's suite of mods. This compatibility is not well-balanced and you will encounter issues in gameplay, but it shouldn't crash.

Krastorio 2 it NOT compatible with Industrial Revolution.

Recommended companion mods

The following mods are recommended by the Krastorio team to improve your experience:

Credits

Active dev team

  • raiguard: Programmer & general maintainer

Former dev team

  • Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts

  • Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.

Special thanks

  • BiusArt

    • For giving us permission to use their graphics for the mod's second tier lab
  • Bilka and Gangsir

    • For the achievement background gear art
    • With explicit consent of external use
    • Taken from the mod More Achievements (0.5.1 - GNU GPLv3)
  • Nyoko

  • GeneralEcchi

    • For providing the fancy fluid icons
    • For help in the generation of light sprites
    • For rendering almost all of the light icons
  • Snouz

    • For updating all K2 assets with improved lighting and clarity.
  • Wube

    • Some icons and sprites are imported from the previous version of Factorio.

Sounds were produced in-house or downloaded from free internet sources.

1[![shield](https://img.shields.io/badge/Ko--fi-Donate%20-hotpink?logo=kofi&logoColor=white)](https://ko-fi.com/raiguard)
2[![shield](https://img.shields.io/badge/Crowdin-Translate-brightgreen)](https://crowdin.com/project/krastorio-2)
3[![shield](https://img.shields.io/badge/dynamic/json?color=orange&label=Factorio&query=downloads_count&suffix=%20downloads&url=https%3A%2F%2Fmods.factorio.com%2Fapi%2Fmods%2FKrastorio2)](https://mods.factorio.com/mod/Krastorio2)
4
5![](images/main.png)
6![](images/explanation.png)
7
8# Krastorio 2
9
10Krastorio 2 is a mod for [Factorio](https://factorio.com) adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.
11
12## Installation
13
14Download and install from the [official Factorio mod portal](https://mods.factorio.com/mod/Krastorio2).
15
16## Features
17
18- All new high resolution animated sprites
19- More than 300 new and _unique_ icons (not re-skinned variations of the same icon)
20- Over 40 new buildings
21- Over 100 new technologies
22- New weapons
23- New resources
24- A full combat overhaul
25- More granular fuel trade-offs
26- Radioactivity
27- New tiles
28- Localisation in over a dozen languages
29
30... And much more!
31
32### New resources
33
34![](images/resources.png)
35
36Three new resources have been added to the game:
37
38- **Imersite:** A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
39- **Mineral Water:** Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
40- **Rare Metals:** An analogous representation of various rare elements (i.e. titanium, platinum, gold).
41
42### Combat mechanics overhaul
43
44![](images/combat.png)
45
46Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.
47
48Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.
49
50### Science
51
52![](images/tech-cards.png)
53
54Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.
55
56Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.
57
58### Equipment
59
60![](images/equipment.png)
61
62Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.
63
64### ... And more!
65
66![](images/singularity.png)
67
68Your path may lead you to discoveries that, perhaps, should remain science fiction.
69
70## Compatibility
71
72### Factorio: Space Age
73
74Krastorio 2 **is not** compatible with the Space Age and Quality mods, but it **is** compatible with Elevated Rails.
75
76### Overhaul mods
77
78Krastorio 2 and [Space Exploration](https://mods.factorio.com/mod/space-exploration) have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.
79
80Krastorio 2 has compatibility with [Angel's mods](https://mods.factorio.com/user/Arch666Angel). This compatibility has not been tested or maintained for several years, so there may be rough edges. Please reach out if you run into any issues.
81
82Krastorio 2 has rudimentary compatibility with the AngelBob's suite of mods. This compatibility is not well-balanced and you will encounter issues in gameplay, but it shouldn't crash.
83
84Krastorio 2 it **NOT** compatible with [Industrial Revolution](https://mods.factorio.com/mod/IndustrialRevolution3).
85
86### Recommended companion mods
87
88The following mods are recommended by the Krastorio team to improve your experience:
89
90- [Alien Biomes](https://mods.factorio.com/mod/alien-biomes) by Earendel
91- [Armoured Biters](https://mods.factorio.com/mod/ArmouredBiters) by CybranM
92- [Fluid Must Flow](https://mods.factorio.com/mod/FluidMustFlow) by the Krastorio team
93- [Milestones](https://mods.factorio.com/mod/Milestones) by Wiwiweb
94- [Vehicle Snap](https://mods.factorio.com/mod/VehicleSnap) by Zaflis
95
96## Credits
97
98### Active dev team
99
100- raiguard: Programmer & general maintainer
101
102### Former dev team
103
104- Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts
105
106- Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.
107
108### Special thanks
109
110- BiusArt
111  - For giving us permission to use [their graphics](https://mods.factorio.com/mod/laborat) for the mod's second tier lab
112
113- Bilka and Gangsir
114  - For the achievement background gear art
115  - With explicit consent of external use
116  - Taken from the mod [More Achievements](https://mods.factorio.com/mod/MoreAchievements) (0.5.1 - GNU GPLv3)
117
118- Nyoko
119  - For the [Krastorio 2 theme song](https://youtu.be/x74grrke9qE)
120
121- GeneralEcchi
122  - For providing the fancy fluid icons
123  - For help in the generation of light sprites
124  - For rendering almost all of the light icons
125
126- Snouz
127  - For updating all K2 assets with improved lighting and clarity.
128
129- Wube
130  - Some icons and sprites are imported from the previous version of Factorio.
131
132Sounds were produced in-house or downloaded from free internet sources.