z_mirror/Krastorio2

git clone https://git.raiguard.me/z_mirror/Krastorio2

Caleb HeuerFix K2SO link556ac555

k2so-fixes
5.8 KiB139 linesraw

shield shield shield

Krastorio 2

Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.

Installation

Download and install from the official Factorio mod portal.

Features

  • All new high resolution animated sprites
  • More than 300 new and unique icons (not re-skinned variations of the same icon)
  • Over 40 new buildings
  • Over 100 new technologies
  • New weapons
  • New resources
  • A full combat overhaul
  • More granular fuel trade-offs
  • Radioactivity
  • New tiles
  • Localisation in over a dozen languages

... And much more!

New resources

Three new resources have been added to the game:

  • Imersite: A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
  • Mineral Water: Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
  • Rare Metals: An analogous representation of various rare elements (i.e. titanium, platinum, gold).

Combat mechanics overhaul

Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.

Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.

Science

Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.

Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.

Equipment

Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.

... And more!

Your path may lead you to discoveries that, perhaps, should remain science fiction.

Compatibility

Recommended companion mods

The following mods are recommended by the Krastorio team to improve your experience:

Factorio: Space Age

Krastorio 2 has basic compatibility with the Quality mod. Things should work fine, but it may be unbalanced. Play at your own risk!

Krastorio 2 does not properly support the Space Age mod. The game will load, but progression will be broken. Please install an add-on such as Krastorio 2 Spaced Out to play Krastorio 2 with Space Age.

Overhaul mods

Krastorio 2 and Space Exploration have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.

Other mods

Krastorio 2 has special integrations with the following mods:

AAI Programmable Vehicles Aircraft Deadlock's Stacking Beltboxes & Compact Loaders Dectorio Early 3x3 Electric Furnaces Squeak Through 2 Steampunk Lamp

Credits

Active dev team

  • raiguard: Programmer & general maintainer

Former dev team

  • Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts

  • Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.

Special thanks

  • BiusArt

    • For giving us permission to use their graphics for the mod's second tier lab
  • Bilka and Gangsir

    • For the achievement background gear art
    • With explicit consent of external use
    • Taken from the mod More Achievements (0.5.1 - GNU GPLv3)
  • Nyoko

  • GeneralEcchi

    • For providing the fancy fluid icons
    • For help in the generation of light sprites
    • For rendering almost all of the light icons
  • Snouz

    • For updating all K2 assets with improved lighting and clarity.
  • Wube

    • Some icons and sprites are imported from the previous version of Factorio.

Sounds were produced in-house or downloaded from free internet sources.

1[![shield](https://img.shields.io/badge/Ko--fi-Donate%20-hotpink?logo=kofi&logoColor=white)](https://ko-fi.com/raiguard)
2[![shield](https://img.shields.io/badge/Crowdin-Translate-brightgreen)](https://crowdin.com/project/krastorio-2)
3[![shield](https://img.shields.io/badge/dynamic/json?color=orange&label=Factorio&query=downloads_count&suffix=%20downloads&url=https%3A%2F%2Fmods.factorio.com%2Fapi%2Fmods%2FKrastorio2)](https://mods.factorio.com/mod/Krastorio2)
4
5![](images/main.png)
6![](images/explanation.png)
7
8# Krastorio 2
9
10Krastorio 2 is a mod for [Factorio](https://factorio.com) adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.
11
12## Installation
13
14Download and install from the [official Factorio mod portal](https://mods.factorio.com/mod/Krastorio2).
15
16## Features
17
18- All new high resolution animated sprites
19- More than 300 new and _unique_ icons (not re-skinned variations of the same icon)
20- Over 40 new buildings
21- Over 100 new technologies
22- New weapons
23- New resources
24- A full combat overhaul
25- More granular fuel trade-offs
26- Radioactivity
27- New tiles
28- Localisation in over a dozen languages
29
30... And much more!
31
32### New resources
33
34![](images/resources.png)
35
36Three new resources have been added to the game:
37
38- **Imersite:** A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
39- **Mineral Water:** Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
40- **Rare Metals:** An analogous representation of various rare elements (i.e. titanium, platinum, gold).
41
42### Combat mechanics overhaul
43
44![](images/combat.png)
45
46Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.
47
48Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.
49
50### Science
51
52![](images/tech-cards.png)
53
54Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.
55
56Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.
57
58### Equipment
59
60![](images/equipment.png)
61
62Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.
63
64### ... And more!
65
66![](images/singularity.png)
67
68Your path may lead you to discoveries that, perhaps, should remain science fiction.
69
70## Compatibility
71
72### Recommended companion mods
73
74The following mods are recommended by the Krastorio team to improve your experience:
75
76- [Alien Biomes](https://mods.factorio.com/mod/alien-biomes) by Earendel
77- [Armoured Biters](https://mods.factorio.com/mod/ArmouredBiters) by CybranM
78- [Fluid Must Flow](https://mods.factorio.com/mod/FluidMustFlow) by the Krastorio team
79- [Milestones](https://mods.factorio.com/mod/Milestones) by Wiwiweb
80
81### Factorio: Space Age
82
83Krastorio 2 has basic compatibility with the **Quality** mod. Things should work fine, but it may be unbalanced. Play at your own risk!
84
85Krastorio 2 does **not** properly support the **Space Age** mod. The game will load, but progression will be broken. Please install an add-on such as [Krastorio 2 Spaced Out](https://mods.factorio.com/mod/Krastorio2-spaced-out) to play Krastorio 2 with Space Age.
86
87### Overhaul mods
88
89Krastorio 2 and [Space Exploration](https://mods.factorio.com/mod/space-exploration) have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.
90
91### Other mods
92
93Krastorio 2 has special integrations with the following mods:
94
95[AAI Programmable Vehicles](https://mods.factorio.com/mod/aai-vehicles)
96[Aircraft](https://mods.factorio.com/mod/Aircraft)
97[Deadlock's Stacking Beltboxes & Compact Loaders](https://mods.factorio.com/mod/deadlock-beltboxes-loaders)
98[Dectorio](https://mods.factorio.com/mod/Dectorio)
99[Early 3x3 Electric Furnaces](https://mods.factorio.com/mod/Early-3x3-Electric-Furnaces)
100[Squeak Through 2](https://mods.factorio.com/mod/squeak-through-2)
101[Steampunk Lamp](https://mods.factorio.com/mod/SteampunkLamp)
102
103## Credits
104
105### Active dev team
106
107- raiguard: Programmer & general maintainer
108
109### Former dev team
110
111- Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts
112
113- Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.
114
115### Special thanks
116
117- BiusArt
118  - For giving us permission to use [their graphics](https://mods.factorio.com/mod/laborat) for the mod's second tier lab
119
120- Bilka and Gangsir
121  - For the achievement background gear art
122  - With explicit consent of external use
123  - Taken from the mod [More Achievements](https://mods.factorio.com/mod/MoreAchievements) (0.5.1 - GNU GPLv3)
124
125- Nyoko
126  - For the [Krastorio 2 theme song](https://youtu.be/x74grrke9qE)
127
128- GeneralEcchi
129  - For providing the fancy fluid icons
130  - For help in the generation of light sprites
131  - For rendering almost all of the light icons
132
133- Snouz
134  - For updating all K2 assets with improved lighting and clarity.
135
136- Wube
137  - Some icons and sprites are imported from the previous version of Factorio.
138
139Sounds were produced in-house or downloaded from free internet sources.