z_mirror/Krastorio2
git clone https://git.raiguard.me/z_mirror/Krastorio2
28b8fce8
santichu95/patch-1

Krastorio 2
Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.
Installation
Download and install from the official Factorio mod portal.
Features
- All new high resolution animated sprites
- More than 300 new and unique icons (not re-skinned variations of the same icon)
- Over 40 new buildings
- Over 100 new technologies
- New weapons
- New resources
- A full combat overhaul
- More granular fuel trade-offs
- Radioactivity
- New tiles
- Compatibility with Space Exploration and Industrial Revolution 2
- Localization in over a dozen languages
... And much more!
New resources

Three new resources have been added to the game:
- Imersite: A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
- Mineral Water: Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
- Rare Metals: An analogous representation of various rare elements (i.e. titanium, platinum, gold).
Biter creep

Biters have evolved a passive defense mechanism that drastically slows down other life-forms attempting to attack their hives. This Biter Creep is gross, but will prove useful in your quest to vanquish the territorial bugs from this world.
While the material must initially be harvested by hand, further research into the species may yield a method of growing it in an automated fashion.
Combat mechanics overhaul

Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.
Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.
Science

Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.
Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.
Equipment

Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.
... And more!

Your path may lead you to discoveries that, perhaps, should remain purely science fiction.
Compatibility
Overhaul mods
Krastorio 2 and Space Exploration have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.
Krastorio 2 has compatibility with Angel's mods. This compatibility has not been tested or maintained for several years, so there may be rough edges. Please reach out if you run into any issues.
Krastorio 2 has rudimentary compatibility with the AngelBob's suite of mods. This compatibility is not well-balanced and you will encounter issues in gameplay, but it shouldn't crash.
Krastorio 2 it NOT compatible with Industrial Revolution.
Recommended companion mods
The following mods are recommended by the Krastorio team to improve your experience:
- Fluid Must Flow by the Krastorio team
- Alien Biomes by Earendel
- Recipe Book by raiguard
- Vehicle Snap by Zaflis
- Armoured Biters by CybranM
Credits
Mod Dev Team
-
raiguard: Programmer & general maintainer
-
Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts
-
Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.
Special Thanks
-
BiusArt
- For giving us permission to use their graphics for the mod's second tier lab
-
Bilka and Gangsir
- For the achievement background gear art
- With explicit consent of external use
- Taken from the mod More Achievements (0.5.1 - GNU GPLv3)
-
Nyoko
- For the Krastorio 2 theme song
-
GeneralEcchi
- For providing the fancy fluid icons
- For help in the generation of light sprites
- For rendering almost all of the light icons
-
Wube
- Some icons and sprites are imported from the previous version of Factorio.
Sounds were produced in-house or downloaded from free internet sources.
1[](https://ko-fi.com/raiguard) 2[](https://crowdin.com/project/krastorio-2) 3[](https://mods.factorio.com/mod/Krastorio2) 4 5 6 7 8# Krastorio 2 9 10Krastorio 2 is a mod for [Factorio](https://factorio.com) adding numerous new 11buildings, items, technologies, and mechanics to the game. Originally developed 12by Krastor and Linver, now maintained by raiguard. 13 14## Installation 15 16Download and install from the [official Factorio mod 17portal](https://mods.factorio.com/mod/Krastorio2). 18 19## Features 20 21- All new high resolution animated sprites 22- More than 300 new and _unique_ icons (not re-skinned variations of the same 23icon) 24- Over 40 new buildings 25- Over 100 new technologies 26- New weapons 27- New resources 28- A full combat overhaul 29- More granular fuel trade-offs 30- Radioactivity 31- New tiles 32- Compatibility with Space Exploration and Industrial Revolution 2 33- Localization in over a dozen languages 34 35... And much more! 36 37### New resources 38 39 40 41Three new resources have been added to the game: 42 43- **Imersite:** A rare end-game resource used in many advanced recipes. This 44material is useless on its own, but when used in advanced manufacturing 45processes, exhibits ludicrous tensile strength and superconductive abilities. 46- **Mineral Water:** Water impregnated with various silts and dusts from the 47planet's surface. Used primarily in the production of lithium. 48- **Rare Metals:** An analogous representation of various rare elements (i.e. 49titanium, platinum, gold). 50 51### Biter creep 52 53 54 55Biters have evolved a passive defense mechanism that drastically slows down 56other life-forms attempting to attack their hives. This Biter Creep is gross, 57but will prove useful in your quest to vanquish the territorial bugs from this 58world. 59 60While the material must initially be harvested by hand, further research into 61the species may yield a method of growing it in an automated fashion. 62 63### Combat mechanics overhaul 64 65 66 67Combat has been completely overhauled. Bullets are now physical objects that 68have speed, wind resistance, and various AoE effects. Bullets have to travel 69through space to their target, and can be blocked by solid objects. 70 71Auto-aim is disabled by default, requiring the player to skillfully choose what 72to aim at. This does not play nice with multiplayer latency, so an option to 73re-enable auto-aim is included in the mod's startup settings. 74 75### Science 76 77 78 79Science progression has been majorly overhauled. Instead of science packs, you 80produce tech cards that are inserted into research computers. There are three 81tiers of tech card, each of which require their own laboratories. 82 83Early-game tech cards will be phased out as the game progresses, allowing you 84to redirect resources to other parts of your factory. 85 86### Equipment 87 88 89 90Higher tier equipment has been added, allowing for even greater quality of life 91during the end-game. Almost all vehicles now have equipment grids. 92 93### ... And more! 94 95 96 97Your path may lead you to discoveries that, perhaps, should remain purely 98science fiction. 99 100## Compatibility 101 102### Overhaul mods 103 104Krastorio 2 and [Space 105Exploration](https://mods.factorio.com/mod/space-exploration) have native 106compatibility. Simply load both mods and it will "just work". The K2/SE 107compatibility code is maintained by Trex on the Space Exploration discord 108server. Please reach out to him for any balance issues or bugs. 109 110Krastorio 2 has compatibility with [Angel's 111mods](https://mods.factorio.com/user/Arch666Angel). This compatibility has not 112been tested or maintained for several years, so there may be rough edges. 113Please reach out if you run into any issues. 114 115Krastorio 2 has rudimentary compatibility with the AngelBob's suite of mods. 116This compatibility is not well-balanced and you will encounter issues in 117gameplay, but it shouldn't crash. 118 119Krastorio 2 it **NOT** compatible with [Industrial Revolution](https://mods.factorio.com/mod/IndustrialRevolution3). 120 121### Recommended companion mods 122 123The following mods are recommended by the Krastorio team to improve your experience: 124 125- [Fluid Must Flow](https://mods.factorio.com/mod/FluidMustFlow) by the 126Krastorio team 127- [Alien Biomes](https://mods.factorio.com/mod/alien-biomes) by Earendel 128- [Recipe Book](https://mods.factorio.com/mod/RecipeBook) by raiguard 129- [Vehicle Snap](https://mods.factorio.com/mod/VehicleSnap) by Zaflis 130- [Armoured Biters](https://mods.factorio.com/mod/ArmouredBiters) by CybranM 131 132## Credits 133 134### Mod Dev Team 135 136- raiguard: Programmer & general maintainer 137 138- Krastor: The namesake of the mod, created all of the graphics and designed 139the mod's progression and overall concepts 140 141- Linver: Programmer & SFX, implemented all of the mod's original code and 142sound effects. 143 144### Special Thanks 145 146- BiusArt 147- For giving us permission to use [their 148graphics](https://mods.factorio.com/mod/laborat) for the mod's second tier lab 149 150- Bilka and Gangsir 151- For the achievement background gear art 152- With explicit consent of external use 153- Taken from the mod [More 154Achievements](https://mods.factorio.com/mod/MoreAchievements) (0.5.1 - GNU 155GPLv3) 156 157- Nyoko 158- For the [Krastorio 2 theme song](https://youtu.be/x74grrke9qE) 159 160- GeneralEcchi 161- For providing the fancy fluid icons 162- For help in the generation of light sprites 163- For rendering almost all of the light icons 164 165- Wube 166- Some icons and sprites are imported from the previous version of Factorio. 167 168Sounds were produced in-house or downloaded from free internet sources.