z_mirror/Krastorio2

git clone https://git.raiguard.me/z_mirror/Krastorio2

Caleb HeuerRemove IR2 compatibility code28b8fce8

santichu95/patch-1
5.8 KiB168 linesraw

shield shield shield

Krastorio 2

Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.

Installation

Download and install from the official Factorio mod portal.

Features

  • All new high resolution animated sprites
  • More than 300 new and unique icons (not re-skinned variations of the same icon)
  • Over 40 new buildings
  • Over 100 new technologies
  • New weapons
  • New resources
  • A full combat overhaul
  • More granular fuel trade-offs
  • Radioactivity
  • New tiles
  • Compatibility with Space Exploration and Industrial Revolution 2
  • Localization in over a dozen languages

... And much more!

New resources

Three new resources have been added to the game:

  • Imersite: A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
  • Mineral Water: Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
  • Rare Metals: An analogous representation of various rare elements (i.e. titanium, platinum, gold).

Biter creep

Biters have evolved a passive defense mechanism that drastically slows down other life-forms attempting to attack their hives. This Biter Creep is gross, but will prove useful in your quest to vanquish the territorial bugs from this world.

While the material must initially be harvested by hand, further research into the species may yield a method of growing it in an automated fashion.

Combat mechanics overhaul

Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.

Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.

Science

Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.

Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.

Equipment

Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.

... And more!

Your path may lead you to discoveries that, perhaps, should remain purely science fiction.

Compatibility

Overhaul mods

Krastorio 2 and Space Exploration have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.

Krastorio 2 has compatibility with Angel's mods. This compatibility has not been tested or maintained for several years, so there may be rough edges. Please reach out if you run into any issues.

Krastorio 2 has rudimentary compatibility with the AngelBob's suite of mods. This compatibility is not well-balanced and you will encounter issues in gameplay, but it shouldn't crash.

Krastorio 2 it NOT compatible with Industrial Revolution.

Recommended companion mods

The following mods are recommended by the Krastorio team to improve your experience:

Credits

Mod Dev Team

  • raiguard: Programmer & general maintainer

  • Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts

  • Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.

Special Thanks

  • BiusArt

    • For giving us permission to use their graphics for the mod's second tier lab
  • Bilka and Gangsir

    • For the achievement background gear art
    • With explicit consent of external use
    • Taken from the mod More Achievements (0.5.1 - GNU GPLv3)
  • Nyoko

  • GeneralEcchi

    • For providing the fancy fluid icons
    • For help in the generation of light sprites
    • For rendering almost all of the light icons
  • Wube

    • Some icons and sprites are imported from the previous version of Factorio.

Sounds were produced in-house or downloaded from free internet sources.

1[![shield](https://img.shields.io/badge/Ko--fi-Donate%20-hotpink?logo=kofi&logoColor=white)](https://ko-fi.com/raiguard)
2[![shield](https://img.shields.io/badge/Crowdin-Translate-brightgreen)](https://crowdin.com/project/krastorio-2)
3[![shield](https://img.shields.io/badge/dynamic/json?color=orange&label=Factorio&query=downloads_count&suffix=%20downloads&url=https%3A%2F%2Fmods.factorio.com%2Fapi%2Fmods%2FKrastorio2)](https://mods.factorio.com/mod/Krastorio2)
4
5![](images/main.png)
6![](images/explanation.png)
7
8# Krastorio 2
9
10Krastorio 2 is a mod for [Factorio](https://factorio.com) adding numerous new
11buildings, items, technologies, and mechanics to the game. Originally developed
12by Krastor and Linver, now maintained by raiguard.
13
14## Installation
15
16Download and install from the [official Factorio mod
17portal](https://mods.factorio.com/mod/Krastorio2).
18
19## Features
20
21- All new high resolution animated sprites
22- More than 300 new and _unique_ icons (not re-skinned variations of the same
23icon)
24- Over 40 new buildings
25- Over 100 new technologies
26- New weapons
27- New resources
28- A full combat overhaul
29- More granular fuel trade-offs
30- Radioactivity
31- New tiles
32- Compatibility with Space Exploration and Industrial Revolution 2
33- Localization in over a dozen languages
34
35... And much more!
36
37### New resources
38
39![](images/resources.png)
40
41Three new resources have been added to the game:
42
43- **Imersite:** A rare end-game resource used in many advanced recipes. This
44material is useless on its own, but when used in advanced manufacturing
45processes, exhibits ludicrous tensile strength and superconductive abilities.
46- **Mineral Water:** Water impregnated with various silts and dusts from the
47planet's surface. Used primarily in the production of lithium.
48- **Rare Metals:** An analogous representation of various rare elements (i.e.
49titanium, platinum, gold).
50
51### Biter creep
52
53![](images/biter-creep.png)
54
55Biters have evolved a passive defense mechanism that drastically slows down
56other life-forms attempting to attack their hives. This Biter Creep is gross,
57but will prove useful in your quest to vanquish the territorial bugs from this
58world.
59
60While the material must initially be harvested by hand, further research into
61the species may yield a method of growing it in an automated fashion.
62
63### Combat mechanics overhaul
64
65![](images/combat.png)
66
67Combat has been completely overhauled. Bullets are now physical objects that
68have speed, wind resistance, and various AoE effects. Bullets have to travel
69through space to their target, and can be blocked by solid objects.
70
71Auto-aim is disabled by default, requiring the player to skillfully choose what
72to aim at. This does not play nice with multiplayer latency, so an option to
73re-enable auto-aim is included in the mod's startup settings.
74
75### Science
76
77![](images/tech-cards.png)
78
79Science progression has been majorly overhauled. Instead of science packs, you
80produce tech cards that are inserted into research computers. There are three
81tiers of tech card, each of which require their own laboratories.
82
83Early-game tech cards will be phased out as the game progresses, allowing you
84to redirect resources to other parts of your factory.
85
86### Equipment
87
88![](images/equipment.png)
89
90Higher tier equipment has been added, allowing for even greater quality of life
91during the end-game. Almost all vehicles now have equipment grids.
92
93### ... And more!
94
95![](images/singularity.png)
96
97Your path may lead you to discoveries that, perhaps, should remain purely
98science fiction.
99
100## Compatibility
101
102### Overhaul mods
103
104Krastorio 2 and [Space
105Exploration](https://mods.factorio.com/mod/space-exploration) have native
106compatibility. Simply load both mods and it will "just work". The K2/SE
107compatibility code is maintained by Trex on the Space Exploration discord
108server. Please reach out to him for any balance issues or bugs.
109
110Krastorio 2 has compatibility with [Angel's
111mods](https://mods.factorio.com/user/Arch666Angel). This compatibility has not
112been tested or maintained for several years, so there may be rough edges.
113Please reach out if you run into any issues.
114
115Krastorio 2 has rudimentary compatibility with the AngelBob's suite of mods.
116This compatibility is not well-balanced and you will encounter issues in
117gameplay, but it shouldn't crash.
118
119Krastorio 2 it **NOT** compatible with [Industrial Revolution](https://mods.factorio.com/mod/IndustrialRevolution3).
120
121### Recommended companion mods
122
123The following mods are recommended by the Krastorio team to improve your experience:
124
125- [Fluid Must Flow](https://mods.factorio.com/mod/FluidMustFlow) by the
126Krastorio team
127- [Alien Biomes](https://mods.factorio.com/mod/alien-biomes) by Earendel
128- [Recipe Book](https://mods.factorio.com/mod/RecipeBook) by raiguard
129- [Vehicle Snap](https://mods.factorio.com/mod/VehicleSnap) by Zaflis
130- [Armoured Biters](https://mods.factorio.com/mod/ArmouredBiters) by CybranM
131
132## Credits
133
134### Mod Dev Team
135
136- raiguard: Programmer & general maintainer
137
138- Krastor: The namesake of the mod, created all of the graphics and designed
139the mod's progression and overall concepts
140
141- Linver: Programmer & SFX, implemented all of the mod's original code and
142sound effects.
143
144### Special Thanks
145
146- BiusArt
147  - For giving us permission to use [their
148graphics](https://mods.factorio.com/mod/laborat) for the mod's second tier lab
149
150- Bilka and Gangsir
151  - For the achievement background gear art
152  - With explicit consent of external use
153  - Taken from the mod [More
154Achievements](https://mods.factorio.com/mod/MoreAchievements) (0.5.1 - GNU
155GPLv3)
156
157- Nyoko
158  - For the [Krastorio 2 theme song](https://youtu.be/x74grrke9qE)
159
160- GeneralEcchi
161  - For providing the fancy fluid icons
162  - For help in the generation of light sprites
163  - For rendering almost all of the light icons
164
165- Wube
166  - Some icons and sprites are imported from the previous version of Factorio.
167
168Sounds were produced in-house or downloaded from free internet sources.