z_mirror/Krastorio2
git clone https://git.raiguard.me/z_mirror/Krastorio2
556ac555
trunk

Krastorio 2
Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard.
Installation
Download and install from the official Factorio mod portal.
Features
- All new high resolution animated sprites
- More than 300 new and unique icons (not re-skinned variations of the same icon)
- Over 40 new buildings
- Over 100 new technologies
- New weapons
- New resources
- A full combat overhaul
- More granular fuel trade-offs
- Radioactivity
- New tiles
- Localisation in over a dozen languages
... And much more!
New resources

Three new resources have been added to the game:
- Imersite: A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities.
- Mineral Water: Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium.
- Rare Metals: An analogous representation of various rare elements (i.e. titanium, platinum, gold).
Combat mechanics overhaul

Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects.
Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings.
Science

Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories.
Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory.
Equipment

Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids.
... And more!

Your path may lead you to discoveries that, perhaps, should remain science fiction.
Compatibility
Recommended companion mods
The following mods are recommended by the Krastorio team to improve your experience:
- Alien Biomes by Earendel
- Armoured Biters by CybranM
- Fluid Must Flow by the Krastorio team
- Milestones by Wiwiweb
Factorio: Space Age
Krastorio 2 has basic compatibility with the Quality mod. Things should work fine, but it may be unbalanced. Play at your own risk!
Krastorio 2 does not properly support the Space Age mod. The game will load, but progression will be broken. Please install an add-on such as Krastorio 2 Spaced Out to play Krastorio 2 with Space Age.
Overhaul mods
Krastorio 2 and Space Exploration have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs.
Other mods
Krastorio 2 has special integrations with the following mods:
AAI Programmable Vehicles Aircraft Deadlock's Stacking Beltboxes & Compact Loaders Dectorio Early 3x3 Electric Furnaces Squeak Through 2 Steampunk Lamp
Credits
Active dev team
- raiguard: Programmer & general maintainer
Former dev team
-
Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts
-
Linver: Programmer & SFX, implemented all of the mod's original code and sound effects.
Special thanks
-
BiusArt
- For giving us permission to use their graphics for the mod's second tier lab
-
Bilka and Gangsir
- For the achievement background gear art
- With explicit consent of external use
- Taken from the mod More Achievements (0.5.1 - GNU GPLv3)
-
Nyoko
- For the Krastorio 2 theme song
-
GeneralEcchi
- For providing the fancy fluid icons
- For help in the generation of light sprites
- For rendering almost all of the light icons
-
Snouz
- For updating all K2 assets with improved lighting and clarity.
-
Wube
- Some icons and sprites are imported from the previous version of Factorio.
Sounds were produced in-house or downloaded from free internet sources.
1[](https://ko-fi.com/raiguard) 2[](https://crowdin.com/project/krastorio-2) 3[](https://mods.factorio.com/mod/Krastorio2) 4 5 6 7 8# Krastorio 2 9 10Krastorio 2 is a mod for [Factorio](https://factorio.com) adding numerous new buildings, items, technologies, and mechanics to the game. Originally developed by Krastor and Linver, now maintained by raiguard. 11 12## Installation 13 14Download and install from the [official Factorio mod portal](https://mods.factorio.com/mod/Krastorio2). 15 16## Features 17 18- All new high resolution animated sprites 19- More than 300 new and _unique_ icons (not re-skinned variations of the same icon) 20- Over 40 new buildings 21- Over 100 new technologies 22- New weapons 23- New resources 24- A full combat overhaul 25- More granular fuel trade-offs 26- Radioactivity 27- New tiles 28- Localisation in over a dozen languages 29 30... And much more! 31 32### New resources 33 34 35 36Three new resources have been added to the game: 37 38- **Imersite:** A rare end-game resource used in many advanced recipes. This material is useless on its own, but when used in advanced manufacturing processes, exhibits ludicrous tensile strength and superconductive abilities. 39- **Mineral Water:** Water impregnated with various silts and dusts from the planet's surface. Used primarily in the production of lithium. 40- **Rare Metals:** An analogous representation of various rare elements (i.e. titanium, platinum, gold). 41 42### Combat mechanics overhaul 43 44 45 46Combat has been completely overhauled. Bullets are now physical objects that have speed, wind resistance, and various AoE effects. Bullets have to travel through space to their target, and can be blocked by solid objects. 47 48Auto-aim is disabled by default, requiring the player to skillfully choose what to aim at. This does not play nice with multiplayer latency, so an option to re-enable auto-aim is included in the mod's startup settings. 49 50### Science 51 52 53 54Science progression has been majorly overhauled. Instead of science packs, you produce tech cards that are inserted into research computers. There are three tiers of tech card, each of which require their own laboratories. 55 56Early-game tech cards will be phased out as the game progresses, allowing you to redirect resources to other parts of your factory. 57 58### Equipment 59 60 61 62Higher tier equipment has been added, allowing for even greater quality of life during the end-game. Almost all vehicles now have equipment grids. 63 64### ... And more! 65 66 67 68Your path may lead you to discoveries that, perhaps, should remain science fiction. 69 70## Compatibility 71 72### Recommended companion mods 73 74The following mods are recommended by the Krastorio team to improve your experience: 75 76- [Alien Biomes](https://mods.factorio.com/mod/alien-biomes) by Earendel 77- [Armoured Biters](https://mods.factorio.com/mod/ArmouredBiters) by CybranM 78- [Fluid Must Flow](https://mods.factorio.com/mod/FluidMustFlow) by the Krastorio team 79- [Milestones](https://mods.factorio.com/mod/Milestones) by Wiwiweb 80 81### Factorio: Space Age 82 83Krastorio 2 has basic compatibility with the **Quality** mod. Things should work fine, but it may be unbalanced. Play at your own risk! 84 85Krastorio 2 does **not** properly support the **Space Age** mod. The game will load, but progression will be broken. Please install an add-on such as [Krastorio 2 Spaced Out](https://mods.factorio.com/mod/Krastorio2-spaced-out) to play Krastorio 2 with Space Age. 86 87### Overhaul mods 88 89Krastorio 2 and [Space Exploration](https://mods.factorio.com/mod/space-exploration) have native compatibility. Simply load both mods and it will "just work". The K2/SE compatibility code is maintained by Trex on the Space Exploration discord server. Please reach out to him for any balance issues or bugs. 90 91### Other mods 92 93Krastorio 2 has special integrations with the following mods: 94 95[AAI Programmable Vehicles](https://mods.factorio.com/mod/aai-vehicles) 96[Aircraft](https://mods.factorio.com/mod/Aircraft) 97[Deadlock's Stacking Beltboxes & Compact Loaders](https://mods.factorio.com/mod/deadlock-beltboxes-loaders) 98[Dectorio](https://mods.factorio.com/mod/Dectorio) 99[Early 3x3 Electric Furnaces](https://mods.factorio.com/mod/Early-3x3-Electric-Furnaces) 100[Squeak Through 2](https://mods.factorio.com/mod/squeak-through-2) 101[Steampunk Lamp](https://mods.factorio.com/mod/SteampunkLamp) 102 103## Credits 104 105### Active dev team 106 107- raiguard: Programmer & general maintainer 108 109### Former dev team 110 111- Krastor: The namesake of the mod, created all of the graphics and designed the mod's progression and overall concepts 112 113- Linver: Programmer & SFX, implemented all of the mod's original code and sound effects. 114 115### Special thanks 116 117- BiusArt 118- For giving us permission to use [their graphics](https://mods.factorio.com/mod/laborat) for the mod's second tier lab 119 120- Bilka and Gangsir 121- For the achievement background gear art 122- With explicit consent of external use 123- Taken from the mod [More Achievements](https://mods.factorio.com/mod/MoreAchievements) (0.5.1 - GNU GPLv3) 124 125- Nyoko 126- For the [Krastorio 2 theme song](https://youtu.be/x74grrke9qE) 127 128- GeneralEcchi 129- For providing the fancy fluid icons 130- For help in the generation of light sprites 131- For rendering almost all of the light icons 132 133- Snouz 134- For updating all K2 assets with improved lighting and clarity. 135 136- Wube 137- Some icons and sprites are imported from the previous version of Factorio. 138 139Sounds were produced in-house or downloaded from free internet sources.