z_mirror/Tapeline

git clone https://git.raiguard.me/z_mirror/Tapeline

Caleb HeuerUse slash requires37bb3aa

color-setting
792 B27 linesraw
1local player_data = require("__Tapeline__/player-data")
2
3return {
4  ["2.0.0"] = function()
5    -- NUKE EVERYTHING
6    global = {}
7    rendering.clear("Tapeline")
8
9    -- re-init
10    global.players = {}
11    for _, player in pairs(game.players) do
12      player_data.init(player.index)
13      player_data.refresh(player, global.players[player.index])
14    end
15  end,
16  ["2.0.3"] = function()
17    -- reset all players' build distance bonuses
18    for _, player in pairs(game.players) do
19      if player.character then
20        local build_distance = player.character_build_distance_bonus
21        if build_distance >= 1000000 then
22          player.character_build_distance_bonus = build_distance - (math.floor(build_distance / 1000000) * 1000000) --[[@as uint]]
23        end
24      end
25    end
26  end,
27}