z_mirror/Tapeline
git clone https://git.raiguard.me/z_mirror/Tapeline
37bb3aa
color-setting
1local player_data =require ( "__Tapeline__/player-data" ) 2 3return { 4[ "2.0.0" ] =function () 5-- NUKE EVERYTHING 6global ={} 7rendering . clear ( "Tapeline" ) 8 9-- re-init 10global . players ={} 11for _ , player in pairs ( game . players ) do 12player_data . init ( player . index ) 13player_data . refresh ( player , global . players [ player . index ]) 14end 15end , 16[ "2.0.3" ] =function () 17-- reset all players' build distance bonuses 18for _ , player in pairs ( game . players ) do 19if player . character then 20local build_distance =player . character_build_distance_bonus 21if build_distance >= 1000000 then 22player . character_build_distance_bonus =build_distance - ( math . floor ( build_distance / 1000000 ) * 1000000 ) --[[@as uint]] 23end 24end 25end 26end , 27}